Mario Nicoletti's profile

Gas Station Low Poly

Low Poly Gas Station
Made this 3D Scene on the theme of "Low poly Landscape". Chose it to be in some moody snowy night.
In order to give this "mood" feeling, I first limited player's visibility as per imitate air's density. Added some volumetric lights to reinforce the feeling of floating snow/fog, and exclusive-to-some objects soft lights to not have them deep-dark coloured. Rearranged the colors levels through post-processing.
Disco Mode
Wanted to add some fun to it all, thus added a script for all lights and emissive materials to have their hues shifting on repeat when the "Disco Mode" is on. Also added to that a change of the main music (Snowfall - Oneheart ft. Reindenshi) to a techno remix (by Kris Ros). Added, during the transition, a DJ effect (I modified on Reaper) when it is activated/deactivated on Fmod. The whole color change is entirely adjustable, be it on the speed, on the colors visited, or on the lights/emissive it applies on.
Old School Mode
Also felt like adding some old game kinda looking shader in post-process. I thus did my own post-process shader using amplify. First, I lowered the resolution, applying a pixelated effect. Then, added a Dithering (and grayscale) effect. I then remapped the colors, applying a color gradient on the gray levels. Finally, added a lens distortion effect to mimic the screen shape.
Old Disco
I, of course, wanted both the disco and old school shaders to function altogether. Although, my method of modifying the lights couldn't work in the old school as I was remapping the colors. Thus, I had to access my gradient values through a script, and applied the hue shift to these colors only, making it more "homogenous" than on the disco-only mode. Also added a little easter egg on the road, as people told me they had a "fargo" vibe off of my scene.
You can download it right here, as well as see some of my other game projects on here.
Gas Station Low Poly
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Gas Station Low Poly

Published: